![Sphere Mask on each instance of an Instanced Static Mesh - Asset Creation - Epic Developer Community Forums Sphere Mask on each instance of an Instanced Static Mesh - Asset Creation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/d/5/1d55c74fb66a7356b1ad50a378bdc37b144fcbf2.png)
Sphere Mask on each instance of an Instanced Static Mesh - Asset Creation - Epic Developer Community Forums
![Klemen on X: "Quick tip, you can use a sphere mask in world space. Great for cheaply faking point lighting on particles. If you put a Vector3 instead of actor position it Klemen on X: "Quick tip, you can use a sphere mask in world space. Great for cheaply faking point lighting on particles. If you put a Vector3 instead of actor position it](https://pbs.twimg.com/tweet_video_thumb/DUUaTMBVMAEfObL.jpg)
Klemen on X: "Quick tip, you can use a sphere mask in world space. Great for cheaply faking point lighting on particles. If you put a Vector3 instead of actor position it
![Mike Lyndon on X: "Adding the ramp and noise together I have values ranging from 1 to 2. I use the sphere mask to set the upper limit to 2 and the Mike Lyndon on X: "Adding the ramp and noise together I have values ranging from 1 to 2. I use the sphere mask to set the upper limit to 2 and the](https://pbs.twimg.com/media/DXfmIJXVwAA0eYw.jpg:large)
Mike Lyndon on X: "Adding the ramp and noise together I have values ranging from 1 to 2. I use the sphere mask to set the upper limit to 2 and the
![How can I create a dynamic opacity mask with an unspecified amount of sphere masks? - Rendering - Epic Developer Community Forums How can I create a dynamic opacity mask with an unspecified amount of sphere masks? - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/b/b/5/bb58544ec468e7f11a1adbb5bc43923a26573eff_2_690x477.png)
How can I create a dynamic opacity mask with an unspecified amount of sphere masks? - Rendering - Epic Developer Community Forums
![How to mask-out a vertex normal axis in a mesh's material WPO, while still retaining the desired shape when rotated? - Real Time VFX How to mask-out a vertex normal axis in a mesh's material WPO, while still retaining the desired shape when rotated? - Real Time VFX](https://realtimevfx.com/uploads/default/optimized/2X/f/f2a9489b675c4777101d11e7945dfbded9809015_2_1024x586.png)